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Old Dec 07, 2006, 12:12 AM // 00:12   #21
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to be honest. id say save yourself the money n dont buy any of em. GW is garbage now. no people to play with. everyone has their heroes and henchies. and the game was ruined in the long run. so once you beat the game one time youll never want to do it again.
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Old Dec 07, 2006, 12:28 AM // 00:28   #22
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Let me see if I can give you some insight about this game:

Pros:
It is a nice pick up game
Easy to lvl to maximum level (for people who don't have time to reach high levels)
Things are balanced(it is easy to acquire the max weapons and armor
You have the choice of playing with henchman, if you have no friends or guildies to do a mission with
Instanced maps provide no camping, and no interaction with noobs or arseholes.
Cons:
After the story is done, many players get the feeling "what now?"
Not much endgame content at all, again after story is done all there is left to do is pvp.
With everything being so limited it gives a "Harrison Bergeron" feeling.
Instanced maps make it feel more like an rpg then an online game
There isn't much roleplaying, all you can do is fight.

So basically, this is a brief overview of this game. I don't regret getting it, it provided me with a great gaming experience, but it is not a longterm game. Basically if you only play casually this game is for you.
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Old Dec 07, 2006, 12:39 AM // 00:39   #23
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oo so after ur lvl 20 all u do is fight ??
this is all very confusing until now i have played silkroad , if any1 who has played silkroad can tell me whats different id apreciate it
also what about events... ive looked around the forums and ive seen theres some christmas event
what about bots, hackers, scammers,... ive seen ppl talking about exploits...
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Old Dec 07, 2006, 01:24 AM // 01:24   #24
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Quote:
Originally Posted by NoSSS
oo so after ur lvl 20 all u do is fight ??
this is all very confusing until now i have played silkroad , if any1 who has played silkroad can tell me whats different id apreciate it
also what about events... ive looked around the forums and ive seen theres some christmas event
what about bots, hackers, scammers,... ive seen ppl talking about exploits...
Yes, at least currently, GW's gameplay is centered around mob-killing. Basically, any long term goals in this game is associated with mob-killing. However, that's not to say that GW isn't a good game, compared to other MMOs, I feel that GW is great in terms of action. It really depends on what interests you more.

Just abit more on GW:
- Max level is capped at 20
- GW's environment is instanced throughout (dungeon-style)
- GW is not focused on items (unlike games like Diablo II or WoW where uber items exist)
- GW's explorable areas can be vast but you won't find anything close to moving in a shop or walking along the corridor of a castle, for example
- Most activity you have in GW consists of going to an NPC and then selecting an option from the NPC menu (even crafting)
- GW was originally intended more at the PvP end, so it's PvE element isn't as strong as competing titles
- each GW chapter has a storyline which has a beginning and an end, you're basically a hero who saves the world
- GW is quite extensive in the amount of quests/missions to do
- GW is particularly strong in the area of character performance tweaking (i.e. stat adjustments are not in the fashion of adding and not being able to remove; you are free to readjust your character stats)

Ultimately, GW is a game that focuses more on action than RPG variety. Bot, hackers, scammers, etc exists in almost any online games. To be fair to GW, scammers are not very rampant. I've not played Silkroad Online before so I can't give you a comparison. I'm downloading Silkroad Online now to give it a try, perhaps I might be able to give you some comparisons after that.
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Old Dec 07, 2006, 01:36 AM // 01:36   #25
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well...what i like in any game is storyline... i like blending in with the story
silkroad road is nothing like that... theres 3 things u do in silkroad : 1. Grind
2. Grind
3. Grind some more ... :P
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Old Dec 07, 2006, 01:43 AM // 01:43   #26
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This game is a lot of grind too, but with now numbers representing that it is hard for the average player to comprehend.
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Old Dec 07, 2006, 01:54 AM // 01:54   #27
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I'd say grind is to the minimum in GW, can be a good or bad thing depending on individual. Once you hit level 20 in GW, experience gained from killing mobs don't serve much of a purpose except for gaining skill points to buy skills. ANet's intended purpose of this was so that a player didn't really need to spend too much time on leveling but can just get on with the game.

@ NoSSS:
Good for you, in GW, you kinda take part from the beginning of the story till the end. The storyline is not bad. Btw, I wasn't able to register SRO, I think there's some IP thingy preventing me from doing so.
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Old Dec 07, 2006, 02:33 AM // 02:33   #28
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Grind in Prophecies is at a minimum - just leveling up to 20

Factions, besides the leveling there is faction farming - the "Befriend" quests require amassing 10,000 faction points for each side (Luxon and Kurzick)

Nightfall - first you have to get Sunspear Points, then Lightbringer points

Anything considered grind though is assisted by game-supplied shortcuts and quest rewards.
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Old Dec 07, 2006, 03:04 AM // 03:04   #29
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GW doesn't have a whole lot of longevity in the sense that most goals can be achieved relatively fast and easily. It doesn't take months to reach the highest level, there are no raids or extreme grinds (such as WoW PvP ranks which can literally take 6+ months and often more). There's little end-game content unless you enjoy farming, and the game is generally centered around the base storyline and then PvP. Unless there's a specific aspect of the game that you enjoy (such as farming, playing the market or playing all professions through the game) then you're unlikely to find gaming satisfaction in GW for many months or years like you can with certain other games. It's a very lenient game though, allowing even casual players to compete with fully commited players, and the distance from moderate to elite is small enough that it doesn't become the deciding factor in PvP. In the third chapter (Nightfall) the entire game can be beaten with only NPC heroes and henchmen, removing the need to group with other players that most other games have. This is good because you won't spend lengths of time sitting on your rear searching for party members, and bad because people using this method to complete the game will generally have less knowledge about grouping and teamwork. PvP is fast-paced and fun, something you can jump right into and can participate in at many different "layers", from the player who just reached level 20 (or even before) playing in random arenas, to competitive team play, to the elites playing ladder tournaments and such.

GuildWars is for you if:
You're looking for a game that doesn't require an unhealthy degree of commitment.
You don't enjoy massive grinding and vast differences between casual and elite.
You want the option of not grouping with people when you don't feel like it.
You don't want to pay 10-15$ every month to play.
You enjoy easily accessible, fast-paced and action-filled gaming and PvP.

GuildWars is not for you if:
You're looking for a game that you can commit to and spend many hours every day without quickly reaching a "wall" where you can't improve anymore.
You enjoy raiding and large amounts of high-end content.
You like spending months to level one character up.
You don't like PvP (GW can be played without PvP, but it's a big part of the game and something that a lot of ANet's resources are spent on).
You want an interactive world where you meet people in your travels (the entire GW game, except for the towns, is "instanced", meaning that when you enter an area, a version of that area is created for just you and your party where you won't meet other players).

True roleplaying cannot be found in any graphical games. You'll have to look into RPI-muds to find worthwile online roleplaying.
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Old Dec 07, 2006, 03:14 AM // 03:14   #30
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lol dont buy.
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Old Dec 07, 2006, 03:18 AM // 03:18   #31
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Haha, and here are the angry trolls telling the new player how much they hate the game and how he shouldnt buy the game. I'd recommend reading Throttle's post though, it's fairly unbiased and a pretty accurate description of the game.
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Old Dec 07, 2006, 03:18 AM // 03:18   #32
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Quote:
Originally Posted by Thallandor
lol dont buy.
Elaborate or stop trolling. Worthless posts are unappreciated.
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Old Dec 07, 2006, 03:26 AM // 03:26   #33
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Buy NF First, get a hang on the game, then go buy Prophecies, then factions. The last missions in Nightfall won't make any sense to you though
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Old Dec 07, 2006, 03:49 AM // 03:49   #34
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Well if i was a new player and came on to these forums and saw all the flaming/fighting/closed topics/mudslingling between each other and the game, i probably wont buy it.

Truth be told i enjoy the game immersely, but the community leaves much to be desired of, just look at some of the posters and it leaves me disgusted about the game. Perhaps this was more appropriate? But of course i needed some of them to show up on this thread as well before my points will make sense
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Old Dec 07, 2006, 04:01 AM // 04:01   #35
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NoSSS, I think Throttle's post is a good read to help decide if GW's for you, it's been nicely laid out with points.

Quote:
True roleplaying cannot be found in any graphical games. You'll have to look into RPI-muds to find worthwile online roleplaying.
I wouldn't go as far as to say graphical games don't provide 'true roleplaying' though; I think that depends more on the players and the definition of 'true roleplaying'.
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Old Dec 07, 2006, 04:15 AM // 04:15   #36
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Quote:
Originally Posted by Tookis Elite
to be honest. id say save yourself the money n dont buy any of em. GW is garbage now. no people to play with. everyone has their heroes and henchies. and the game was ruined in the long run. so once you beat the game one time youll never want to do it again.
I pretty much think this is spot on. GW use to be something I liked to do and NF rekindled my interest a little but as the weeks pass I find myself on here more and more.

I'm sure GW will keep you interested for a good few months but I for one found going through the game more then twice very daunting and boring.
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Old Dec 07, 2006, 04:35 AM // 04:35   #37
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Derail alert.

Quote:
I wouldn't go as far as to say graphical games don't provide 'true roleplaying' though; I think that depends more on the players and the definition of 'true roleplaying'.
I suppose that's true in a way. What I meant to point out is that no graphical game has the potential to offer the best online roleplaying experience. RPI-muds (although rare and only a few of the remaining have large playerbases) are without any doubt the best online roleplaying. There's a lot of misconception about what 'roleplaying' really means, especially among online gamers. Every graphical game I've ever seen is basically a hack and slash game with a storyline, and any real roleplaying going on consists of futile attempts made by tiny groups of players and their roleplaying generally doesn't amount to anything more than speaking in proper english and pretending to actually be your character. Roleplaying in a world that you can never change or affect in any way outside of what is already intended by the creators of the game is not worth the effort.

Sorry for going way off topic :P
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Old Dec 07, 2006, 04:37 AM // 04:37   #38
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Why not buy all 3? I mean, all 3 chapters are fairly different from eachother, 2 of which have 2 new classes and more skills. Different types of game play in the way the story is set up, you may or may not find fun. Why go half way, when you can experience it all? Who knows, you might be one of the people that really enjoy a campaign like Factions, or one more like Prophecies or Nightfall. They're all very similar, but also very different in their own way.
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Old Dec 07, 2006, 04:48 AM // 04:48   #39
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My opinion is that everyone should start with prophecies. Its a natural learning curve and it won't make you feel rushed. Unless you have no patience in which case I'd say go with factions because you can finish it in no time and you'll be rushed to the max level.

Nightfall is amazing but I'd say play it after you go through prophecies or atleast start prophecies.
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Old Dec 07, 2006, 05:17 AM // 05:17   #40
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Quote:
Originally Posted by Throttle
Every graphical game I've ever seen is basically a hack and slash game with a storyline, and any real roleplaying going on consists of futile attempts made by tiny groups of players and their roleplaying generally doesn't amount to anything more than speaking in proper english and pretending to actually be your character.
Yea, I think I see your point. I guess it's pretty much because the hack and slash is more of where the excitement is. Puzzle solving (as part of the adventure) is one element that seems to be missing from most online RPGs nowadays.

Quote:
Originally Posted by Quid Pro Quo
My opinion is that everyone should start with prophecies. Its a natural learning curve and it won't make you feel rushed. Unless you have no patience in which case I'd say go with factions because you can finish it in no time and you'll be rushed to the max level.

Nightfall is amazing but I'd say play it after you go through prophecies or atleast start prophecies.
I agree, Prophecies seems to be the best chapter to start off GW, there's a pretty well laid out tutorial area. The only issue with Prophecies is there are fewer players playing Prophecies now so trying to do later missions may result in some frustration.

I find that Nightfall isn't a very good starting chapter for new and more casual players; managing a single character at the start could take up some time to learn and heroes tend to make the task more difficult, usually requiring to learn more about other professions. For a more resourceful and zealous player, it shouldn't pose too much of a problem though.
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